This thesis, published in April 2015 covers various topics improving the current state of the art of BlobTree modelling. BlobTree traversal can be done faster and models can be created by multiple people at the same time working from different locations. Additionally this thesis adds controllable fillets to the BlobTree and thus improves the variety of possible shapes.
Paper about linear BlobTree traversal on OpenCL devices. Published at GD/SPM 15
A Data-Efficient Collaborative Modelling Method using Websockets and the BlobTree for Over-the Air Networks
Publication to appear at the Web3D conference in June 2013. It extends the previous collaborative project to support iOS devices and uses WebSockets as the underlying networking technology. The collaborative UI features are improved as well. The collaborative interface has some new features added and the whole networking code and synchronization was rewritten.
Research report about a collaborative sketch-based modelling system using the BlobTree.
Published by the University of Calgary.
Paper about the introduction of hard-edged primitives into the BlobTree.
Published in SMI 2010.